![]() As with Exhausted, Scoutfly Level 3 will display the Weakened status if it's applicable to a monster in the area. Weakened. Monsters with the Weakened symbol in the minimap will be prone to capturing. This boosts immobilization time from 10 seconds to 15 seconds. At Scoutfly Level 3, monsters will display this status. Likewise, certain monster weaknesses also make them prone to certain Traps. Players who plan to use Traps should take note of these:Įxhausted. Players should use a Pitfall Trap once a monster has become Exhausted. To gain the most benefit out of their Traps, players should use a particular Trap after their target has achieved a status. Special Effect: Monsters that are Exhausted will be much much weaker when under the effect of the Pitfall Trap, making them trapped for 15 seconds.Īside from proper Trap deployment and removal, players should also be wary of whether it's the right time to deploy their Traps or not. Here are other considerations:ĭuration: 10 Seconds. Large Monsters who fall into the Pitfall Trap will get immobilized for around 10 Seconds. The Trap gets triggered as soon as the target enters its area of effect and sinks to the ground. The Pitfall Trap has a long duration but has a rather small area of effect, requiring players to plan its placement properly. Rarity: 3. The Pitfall Trap isn't classified as a rare item.Ĭarry: 1. Players can only carry one Pitfall Trap at a time.Īt its core, the Pitfall Trap incapacitates a Large Monster by sinking it into the ground. When used properly, the Pitfall Trap can give players enough time to either capture the opponent or even setup their weapon combo attacks. ![]() ![]() The game describes the Pitfall Trap as a trap that uses a target's heavy weight against itself in order to get captured. ![]()
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